The King of Fighters '98 UMFE/Brian Battler - Dream Cancel Wiki
Por um escritor misterioso
Last updated 22 setembro 2024
Brian is an interesting character whose main strength is his unique air mobility. Brian's air spin move allows him to become an incredibly active hitbox in the air and carry the momentum from whatever put him airborne with him. This means that he can choose a lot of different speeds and angles to traverse the air with, to make anti-airing him difficult for the opponent. The spin can be combo-ed into as well, and in many circumstances Brian can even combo out of it. On the ground, Brian is your classic big-bodied character, with access to some large pokes to control neutral, the fastest overhead in the game, and a guard point attack that launches on hit. Brian is a character best played with the Extra mode dash, as he can do his air spin from it and gain extra mobility. Brian's weaknesses include a lack of a real invincible reversal, few fast close-range options, and his big body making him more susceptible to getting hit.
Brian is an interesting character whose main strength is his unique air mobility. Brian's air spin move allows him to become an incredibly active hitbox in the air and carry the momentum from whatever put him airborne with him. This means that he can choose a lot of different speeds and angles to traverse the air with, to make anti-airing him difficult for the opponent. The spin can be combo-ed into as well, and in many circumstances Brian can even combo out of it. On the ground, Brian is your classic big-bodied character, with access to some large pokes to control neutral, the fastest overhead in the game, and a guard point attack that launches on hit. Brian is a character best played with the Extra mode dash, as he can do his air spin from it and gain extra mobility. Brian's weaknesses include a lack of a real invincible reversal, few fast close-range options, and his big body making him more susceptible to getting hit.
Brian is an interesting character whose main strength is his unique air mobility. Brian's air spin move allows him to become an incredibly active hitbox in the air and carry the momentum from whatever put him airborne with him. This means that he can choose a lot of different speeds and angles to traverse the air with, to make anti-airing him difficult for the opponent. The spin can be combo-ed into as well, and in many circumstances Brian can even combo out of it. On the ground, Brian is your classic big-bodied character, with access to some large pokes to control neutral, the fastest overhead in the game, and a guard point attack that launches on hit. Brian is a character best played with the Extra mode dash, as he can do his air spin from it and gain extra mobility. Brian's weaknesses include a lack of a real invincible reversal, few fast close-range options, and his big body making him more susceptible to getting hit.
The King of Fighters '98/Brian - SuperCombo Wiki
The King of Fighters '98 Ultimate Match Final Edition, SNK Wiki
Takuma Sakazaki Movelist [The King of Fighters '98 Ultimate Match Final Edition]
The King of Fighters '98 Ultimate Match, SNK Wiki
The King of Fighters '98 UMFE - Dream Cancel Wiki
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Takuma Sakazaki Movelist [The King of Fighters '98 Ultimate Match Final Edition]
Image tagged with KoF '98 the king of fighters THE KING OF FIGHTERS 98 on Tumblr
Brian Battler (The King of Fighters)
The King of Fighters '98 UMFE Characters - Full Roster of 39 Fighters
The King of Fighters '98 UMFE/Brian Battler - Dream Cancel Wiki
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