Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
Por um escritor misterioso
Last updated 21 dezembro 2024
In recent years there has been growing interest in limitless realism in computer graphics applications. Among those, my foremost concentration falls into the complex physical simulations and modeling with diverse applications for the gaming industry. Different simulations have been virtually successful by replicating the details of physical process. As a result, some were strong enough to lure the user into believable virtual worlds that could destroy any sense of attendance. In this research, I focus on fire simulations and its deformation process towards various virtual objects. In most game engines model loading takes place at the beginning of the game or when the game is transitioning between levels. Game models are stored in large data structures. Since changing or adjusting a large data structure while the game is proceeding may adversely affect the performance of the game. Therefore, developers may choose to avoid procedural simulations to save resources and avoid interruptions on performance. I introduce a process to implement a real-time model deformation while maintaining performance. It is a challenging task to achieve high quality simulation while utilizing minimum resources to represent multiple events in timely manner. Especially in video games, this overwhelming criterion would be robust enough to sustain the engaging player's willing suspension of disbelief. I have implemented and tested my method on a relatively modest GPU using CUDA. My experiments conclude this method gives a believable visual effect while using small fraction of CPU and GPU resources.
AES E-Library » Complete Journal: Volume 49 Issue 11
Using Diffusion of Innovations to Explore Digital Gaming in
UNT Digital Library
SIGGRAPH 2021 Advance in Real Time Rendering in Games course
Cyber Security and Digital Forensics Challenges and Future Trends
PDF) Towards fast, believable real-time rendering of burning
Listen to Kiwi Talkz podcast
Video_Games_Player_Vol_2_No_1_1983-09_Carnegie_Publications_US
Physics-Based Combustion Simulation
Survey X: The Next 50 Years of Digital Life
Video-Game Engines Rendering Visual Effects on Movie Sets in Real Time
AES E-Library » Complete Journal: Volume 34 Issue 10
Recomendado para você
-
Buy Burnout Revenge21 dezembro 2024
-
Video game burnout: how to detect and cure gaming fatigue - Clocked21 dezembro 2024
-
How to Avoid Burning Out - CS LAB21 dezembro 2024
-
Burnout Paradise Remastered (Xbox One)21 dezembro 2024
-
Video Game Burnout Will We Ever Play These Games Again?21 dezembro 2024
-
When You're Burned Out Maybe Don't Play Galaxy Last Stand Avenger The21 dezembro 2024
-
Video Game Burnout Paradise HD Wallpaper21 dezembro 2024
-
I love video games, but even I get burned out on all the gameplay mechanics and strategy. Sometimes I just want to turn off my brain and…21 dezembro 2024
-
ACA NEOGEO BURNING FIGHT for Nintendo Switch - Nintendo Official Site21 dezembro 2024
-
7 Techniques to Avoid Business Owner Burnout21 dezembro 2024
você pode gostar
-
Naughty Dog21 dezembro 2024
-
🔸Tranquility Base🔸 — BABY TANJIROU ( ◜‿◝ )🧡21 dezembro 2024
-
Devil May Cry 3 Special Edition Traduzido PT-BR - PS2 Rip21 dezembro 2024
-
asdasd asdasd21 dezembro 2024
-
Mike Avelar (@Iron_MikeAvelar) / X21 dezembro 2024
-
Lista completa com todos os filmes de Naruto Clássico e do Naruto21 dezembro 2024
-
Cristiano Ronaldo goes undercover in Madrid to promote new tech brand, Spain21 dezembro 2024
-
Kit Digital Sonic Filme Elo7 Produtos Especiais21 dezembro 2024
-
Dia das Crianças - NOTÍCIAS - Veja quando é a hora de dar celular ao filho21 dezembro 2024
-
Gamer--freakz: Favourite anime characters (High school DxD, HOTD, Higurashi )21 dezembro 2024