PDF] Narrative Structures in Computer and Video Games: Part 1: Context, Definitions, and Initial Findings

Por um escritor misterioso
Last updated 10 novembro 2024
PDF] Narrative Structures in Computer and Video Games: Part 1: Context,  Definitions, and Initial Findings
Initial results pertaining to the time allocated to narrative, the use of back stories, cut scenes, on-screen text, prompts, and game structure are presented, which reveal a distinct level of uniformity of how interactive narrative is depicted in games spanning over two decades of industry development. This essay is the first of a two-part article examining the use of narrative in computer and video games, which provides an overview and discussion of the definitions and representation of stories, plots, and narratives. A range of traditional and emerging narrative techniques are considered, including The Hero’s Journey, three-act structure, the portrayal of human emotions, and character archetypes, from where an in-depth examination of interactive narrative is performed on a range of old and modern games. Initial results pertaining to the time allocated to narrative, the use of back stories, cut scenes, on-screen text, prompts, and game structure are also presented, which reveal a distinct level of uniformity of how interactive narrative is depicted in games spanning over two decades of industry development. The analysis is concluded in the second article, where further results are revealed to help uncover the precise nature of game narratives.
PDF] Narrative Structures in Computer and Video Games: Part 1: Context,  Definitions, and Initial Findings
PDF) Event-Sequences, Plots and Narration in Computer Games
PDF] Narrative Structures in Computer and Video Games: Part 1: Context,  Definitions, and Initial Findings
Narrative and Gameplay Design in the Story-driven Videogame: A
PDF] Narrative Structures in Computer and Video Games: Part 1: Context,  Definitions, and Initial Findings
Video game addiction - Wikipedia
PDF] Narrative Structures in Computer and Video Games: Part 1: Context,  Definitions, and Initial Findings
PDF) Narrative in Video Games Hartmut Koenitz
PDF] Narrative Structures in Computer and Video Games: Part 1: Context,  Definitions, and Initial Findings
PDF) Narrative, Game Play, and Alternative Time Structures for
PDF] Narrative Structures in Computer and Video Games: Part 1: Context,  Definitions, and Initial Findings
Category Theory in Context (Aurora: Dover by Riehl, Emily
PDF] Narrative Structures in Computer and Video Games: Part 1: Context,  Definitions, and Initial Findings
PDF) Narrative in Video Games Hartmut Koenitz
PDF] Narrative Structures in Computer and Video Games: Part 1: Context,  Definitions, and Initial Findings
PDF) Narrative in Video Games Hartmut Koenitz
PDF] Narrative Structures in Computer and Video Games: Part 1: Context,  Definitions, and Initial Findings
PDF) Narrative in Video Games Hartmut Koenitz

© 2014-2024 immanuelipc.com. All rights reserved.