Benchmarking and analyzing World of Warcraft performance
Por um escritor misterioso
Last updated 22 dezembro 2024
World of Warcraft performance isn't something easily defined. Subsequent patches bring changes to the engine and online character of the game makes accurate benchmarking even harder. Lack of consistent and repeatable benchmark mode makes comparisons or problem debugging even more problematic. In this article I want to go over my benchmark results and methodology for Battle for Azeroth and Classic Stress Test as well as my set of benchmarks spots that try to cover edge cases of this game performance limits.
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